{"id":548,"date":"2026-07-21T15:35:24","date_gmt":"2026-07-21T15:35:24","guid":{"rendered":"https:\/\/freewebtools.co.in\/?page_id=548"},"modified":"2026-07-25T16:34:55","modified_gmt":"2026-07-25T16:34:55","slug":"typing-practice","status":"publish","type":"page","link":"https:\/\/freewebtools.co.in\/index.php\/typing-practice\/","title":{"rendered":"Typing Practice"},"content":{"rendered":"\n<div>\n<style>\n  .tp-game-wrapper {\n    --tp-bg-gradient: linear-gradient(135deg, #090d16 0%, #161239 50%, #090d16 100%);\n    --tp-card-bg: rgba(20, 27, 45, 0.75);\n    --tp-border-color: rgba(129, 140, 248, 0.2);\n    --tp-primary: #38bdf8;\n    --tp-accent: #818cf8;\n    --tp-success: #34d399;\n    --tp-danger: #f87171;\n    --tp-warning: #fbbf24;\n    --tp-text: #f8fafc;\n    --tp-text-muted: #94a3b8;\n    \n    font-family: system-ui, -apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;\n    color: var(--tp-text);\n    background: var(--tp-bg-gradient);\n    padding: 24px;\n    border-radius: 24px;\n    box-shadow: 0 24px 48px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.1);\n    box-sizing: border-box;\n    position: relative;\n    overflow: hidden;\n    max-width: 900px;\n    margin: 0 auto;\n  }\n\n  .tp-game-wrapper *, .tp-game-wrapper *::before, .tp-game-wrapper *::after {\n    box-sizing: border-box;\n  }\n\n  \/* Glassmorphism Card Style *\/\n  .tp-game-card {\n    background: var(--tp-card-bg);\n    backdrop-filter: blur(16px);\n    -webkit-backdrop-filter: blur(16px);\n    border: 1px solid var(--tp-border-color);\n    border-radius: 18px;\n    padding: 24px;\n    margin-bottom: 20px;\n    box-shadow: 0 10px 30px rgba(0, 0, 0, 0.35);\n  }\n\n  \/* Header Section *\/\n  .tp-game-header {\n    text-align: center;\n    margin-bottom: 28px;\n  }\n  .tp-game-title {\n    font-size: 2.4rem;\n    font-weight: 800;\n    margin: 0 0 8px 0;\n    background: linear-gradient(135deg, #38bdf8 0%, #818cf8 50%, #c084fc 100%);\n    -webkit-background-clip: text;\n    -webkit-text-fill-color: transparent;\n    text-shadow: 0 0 40px rgba(56, 189, 248, 0.3);\n  }\n  .tp-game-subtitle {\n    color: var(--tp-text-muted);\n    font-size: 1.05rem;\n    margin: 0;\n  }\n\n  \/* Stats Grid Cards *\/\n  .tp-game-stats-grid {\n    display: grid;\n    grid-template-columns: repeat(4, 1fr);\n    gap: 14px;\n    margin-bottom: 20px;\n  }\n  @media (max-width: 768px) {\n    .tp-game-stats-grid {\n      grid-template-columns: repeat(2, 1fr);\n    }\n  }\n  .tp-game-stat-box {\n    background: rgba(15, 23, 42, 0.6);\n    border: 1px solid var(--tp-border-color);\n    border-radius: 14px;\n    padding: 14px;\n    text-align: center;\n    transition: transform 0.2s ease, border-color 0.2s ease;\n  }\n  .tp-game-stat-box:hover {\n    transform: translateY(-2px);\n    border-color: var(--tp-primary);\n  }\n  .tp-game-stat-label {\n    font-size: 0.75rem;\n    color: var(--tp-text-muted);\n    text-transform: uppercase;\n    letter-spacing: 0.08em;\n    margin-bottom: 6px;\n    font-weight: 600;\n  }\n  .tp-game-stat-value {\n    font-size: 1.35rem;\n    font-weight: 800;\n    color: var(--tp-primary);\n    text-shadow: 0 0 10px rgba(56, 189, 248, 0.3);\n  }\n\n  \/* Controls Bar *\/\n  .tp-game-controls-bar {\n    display: flex;\n    flex-wrap: wrap;\n    gap: 14px;\n    justify-content: space-between;\n    align-items: center;\n    margin-bottom: 20px;\n  }\n  .tp-game-select-group {\n    display: flex;\n    gap: 10px;\n    flex-wrap: wrap;\n  }\n  .tp-game-select {\n    background: rgba(15, 23, 42, 0.9);\n    border: 1px solid var(--tp-border-color);\n    color: var(--tp-text);\n    padding: 10px 16px;\n    border-radius: 10px;\n    font-size: 0.9rem;\n    outline: none;\n    cursor: pointer;\n    transition: all 0.2s ease;\n    font-weight: 500;\n  }\n  .tp-game-select:hover, .tp-game-select:focus {\n    border-color: var(--tp-primary);\n    box-shadow: 0 0 12px rgba(56, 189, 248, 0.25);\n  }\n\n  \/* Buttons *\/\n  .tp-game-btn {\n    background: linear-gradient(135deg, #0284c7 0%, #2563eb 100%);\n    color: white;\n    border: none;\n    padding: 10px 20px;\n    border-radius: 10px;\n    font-weight: 700;\n    cursor: pointer;\n    transition: all 0.2s ease;\n    display: inline-flex;\n    align-items: center;\n    justify-content: center;\n    gap: 6px;\n    font-size: 0.95rem;\n    box-shadow: 0 4px 14px rgba(37, 99, 235, 0.35);\n  }\n  .tp-game-btn:hover {\n    transform: translateY(-2px);\n    box-shadow: 0 6px 20px rgba(37, 99, 235, 0.5);\n  }\n  .tp-game-btn:active {\n    transform: translateY(0);\n  }\n  .tp-game-btn:disabled {\n    opacity: 0.5;\n    cursor: not-allowed;\n    transform: none !important;\n    box-shadow: none !important;\n  }\n  .tp-game-btn-secondary {\n    background: rgba(51, 65, 85, 0.85);\n    box-shadow: none;\n    border: 1px solid var(--tp-border-color);\n  }\n  .tp-game-btn-secondary:hover {\n    background: rgba(71, 85, 105, 0.95);\n    box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3);\n  }\n  .tp-game-btn-danger {\n    background: linear-gradient(135deg, #dc2626 0%, #b91c1c 100%);\n    box-shadow: 0 4px 14px rgba(220, 38, 38, 0.35);\n  }\n\n  \/* Main Arena *\/\n  .tp-game-arena {\n    position: relative;\n    margin-bottom: 20px;\n  }\n  .tp-game-text-display {\n    background: rgba(10, 15, 30, 0.75);\n    border: 2px solid var(--tp-border-color);\n    border-radius: 14px;\n    padding: 24px;\n    font-size: 1.4rem;\n    line-height: 1.9;\n    font-family: monospace;\n    min-height: 150px;\n    max-height: 220px;\n    overflow-y: auto;\n    margin-bottom: 16px;\n    user-select: none;\n    word-break: break-word;\n    box-shadow: inset 0 4px 12px rgba(0,0,0,0.4);\n  }\n  .tp-game-char {\n    color: #475569;\n    position: relative;\n    transition: color 0.1s, background-color 0.1s;\n  }\n  .tp-game-char.tp-correct {\n    color: var(--tp-success);\n    text-shadow: 0 0 10px rgba(52, 211, 153, 0.4);\n  }\n  .tp-game-char.tp-incorrect {\n    color: var(--tp-danger);\n    background: rgba(248, 113, 113, 0.25);\n    border-radius: 3px;\n  }\n  .tp-game-char.tp-current {\n    border-bottom: 3px solid var(--tp-primary);\n    background: rgba(56, 189, 248, 0.15);\n  }\n\n  .tp-game-hidden-input {\n    position: absolute;\n    opacity: 0;\n    pointer-events: none;\n    width: 1px;\n    height: 1px;\n  }\n\n  \/* Live HUD \/ Metrics Grid *\/\n  .tp-game-metrics-grid {\n    display: grid;\n    grid-template-columns: repeat(6, 1fr);\n    gap: 10px;\n    margin-bottom: 18px;\n  }\n  @media (max-width: 768px) {\n    .tp-game-metrics-grid {\n      grid-template-columns: repeat(3, 1fr);\n    }\n  }\n  .tp-game-metric-card {\n    background: rgba(15, 23, 42, 0.5);\n    border: 1px solid var(--tp-border-color);\n    border-radius: 10px;\n    padding: 10px;\n    text-align: center;\n  }\n  .tp-game-metric-title {\n    font-size: 0.7rem;\n    color: var(--tp-text-muted);\n    text-transform: uppercase;\n    font-weight: 600;\n  }\n  .tp-game-metric-val {\n    font-size: 1.1rem;\n    font-weight: 800;\n    color: var(--tp-accent);\n  }\n\n  \/* Level Progress Bar *\/\n  .tp-game-progress-container {\n    background: rgba(15, 23, 42, 0.7);\n    border: 1px solid var(--tp-border-color);\n    border-radius: 12px;\n    padding: 14px;\n    margin-bottom: 20px;\n  }\n  .tp-game-progress-info {\n    display: flex;\n    justify-content: space-between;\n    font-size: 0.85rem;\n    margin-bottom: 8px;\n    font-weight: 600;\n  }\n  .tp-game-progress-track {\n    background: rgba(0, 0, 0, 0.5);\n    height: 10px;\n    border-radius: 6px;\n    overflow: hidden;\n    box-shadow: inset 0 2px 4px rgba(0,0,0,0.5);\n  }\n  .tp-game-progress-fill {\n    background: linear-gradient(90deg, #38bdf8 0%, #34d399 100%);\n    height: 100%;\n    width: 0%;\n    transition: width 0.4s cubic-bezier(0.4, 0, 0.2, 1);\n    border-radius: 6px;\n    box-shadow: 0 0 10px rgba(52, 211, 153, 0.5);\n  }\n\n  \/* Bottom Sections: Tabs \/ Leaderboard *\/\n  .tp-game-tabs {\n    display: flex;\n    gap: 10px;\n    margin-bottom: 16px;\n    border-bottom: 1px solid var(--tp-border-color);\n    padding-bottom: 10px;\n  }\n  .tp-game-tab {\n    background: none;\n    border: none;\n    color: var(--tp-text-muted);\n    font-weight: 700;\n    font-size: 0.95rem;\n    cursor: pointer;\n    padding: 8px 16px;\n    border-radius: 8px;\n    transition: all 0.2s;\n  }\n  .tp-game-tab.tp-active {\n    color: var(--tp-primary);\n    background: rgba(56, 189, 248, 0.12);\n    box-shadow: 0 0 10px rgba(56, 189, 248, 0.15);\n  }\n  \n  .tp-game-tab-content {\n    display: none;\n  }\n  .tp-game-tab-content.tp-active {\n    display: block;\n  }\n\n  \/* Leaderboard Table *\/\n  .tp-game-table {\n    width: 100%;\n    border-collapse: collapse;\n    font-size: 0.95rem;\n  }\n  .tp-game-table th, .tp-game-table td {\n    padding: 12px 14px;\n    text-align: left;\n    border-bottom: 1px solid var(--tp-border-color);\n  }\n  .tp-game-table th {\n    color: var(--tp-text-muted);\n    font-weight: 700;\n    font-size: 0.8rem;\n    text-transform: uppercase;\n    letter-spacing: 0.05em;\n  }\n  .tp-game-table tr:hover td {\n    background: rgba(255, 255, 255, 0.03);\n  }\n\n  \/* Modal Overlay *\/\n  .tp-game-modal {\n    position: absolute;\n    inset: 0;\n    background: rgba(10, 15, 30, 0.85);\n    backdrop-filter: blur(10px);\n    -webkit-backdrop-filter: blur(10px);\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    z-index: 100;\n    opacity: 0;\n    pointer-events: none;\n    transition: opacity 0.3s ease;\n    border-radius: 24px;\n  }\n  .tp-game-modal.tp-show {\n    opacity: 1;\n    pointer-events: auto;\n  }\n  .tp-game-modal-content {\n    background: rgba(20, 27, 45, 0.95);\n    border: 1px solid var(--tp-border-color);\n    border-radius: 20px;\n    padding: 32px;\n    width: 90%;\n    max-width: 460px;\n    text-align: center;\n    box-shadow: 0 25px 50px rgba(0, 0, 0, 0.6);\n    transform: scale(0.9);\n    transition: transform 0.3s cubic-bezier(0.34, 1.56, 0.64, 1);\n  }\n  .tp-game-modal.tp-show .tp-game-modal-content {\n    transform: scale(1);\n  }\n  .tp-game-modal-title {\n    font-size: 2rem;\n    font-weight: 800;\n    margin-bottom: 20px;\n    background: linear-gradient(135deg, #38bdf8 0%, #34d399 100%);\n    -webkit-background-clip: text;\n    -webkit-text-fill-color: transparent;\n  }\n  .tp-game-result-grid {\n    display: grid;\n    grid-template-columns: repeat(2, 1fr);\n    gap: 14px;\n    margin-bottom: 24px;\n  }\n  .tp-game-result-item {\n    background: rgba(15, 23, 42, 0.7);\n    border: 1px solid var(--tp-border-color);\n    padding: 14px;\n    border-radius: 12px;\n  }\n  .tp-game-result-label {\n    font-size: 0.8rem;\n    color: var(--tp-text-muted);\n    font-weight: 600;\n    margin-bottom: 4px;\n  }\n  .tp-game-result-val {\n    font-size: 1.5rem;\n    font-weight: 800;\n    color: var(--tp-success);\n    text-shadow: 0 0 10px rgba(52, 211, 153, 0.3);\n  }\n  .tp-game-modal-actions {\n    display: flex;\n    gap: 12px;\n    justify-content: center;\n  }\n\n  \/* Confetti Effect Container *\/\n  .tp-game-confetti-container {\n    position: absolute;\n    inset: 0;\n    pointer-events: none;\n    overflow: hidden;\n    z-index: 101;\n  }\n  .tp-game-confetti {\n    position: absolute;\n    width: 10px;\n    height: 10px;\n    background: #ff0;\n    animation: tp-fall 1.8s linear forwards;\n    border-radius: 2px;\n  }\n  @keyframes tp-fall {\n    0% { transform: translateY(-20px) rotate(0deg); opacity: 1; }\n    100% { transform: translateY(450px) rotate(720deg); opacity: 0; }\n  }\n\n  \/* Focus Overlay *\/\n  .tp-game-focus-overlay {\n    position: absolute;\n    inset: 0;\n    background: rgba(15, 23, 42, 0.75);\n    backdrop-filter: blur(5px);\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    z-index: 10;\n    border-radius: 14px;\n    cursor: pointer;\n    font-weight: 700;\n    color: var(--tp-primary);\n    transition: opacity 0.2s;\n    font-size: 1.05rem;\n    text-align: center;\n    padding: 0 20px;\n  }\n  .tp-game-focus-overlay.tp-hidden {\n    opacity: 0;\n    pointer-events: none;\n  }\n<\/style>\n\n<div class=\"tp-game-wrapper\" id=\"tp-game-main-container\">\n  \n  <!-- Header Section -->\n  <div class=\"tp-game-header\">\n    <h1 class=\"tp-game-title\">Typing Speed Challenge<\/h1>\n    <p class=\"tp-game-subtitle\">Test your typing speed and improve accuracy<\/p>\n  <\/div>\n\n  <!-- Permanent Best Stats Cards -->\n  <div class=\"tp-game-stats-grid\">\n    <div class=\"tp-game-stat-box\">\n      <div class=\"tp-game-stat-label\">Best WPM<\/div>\n      <div class=\"tp-game-stat-value\" id=\"tp-game-best-wpm\">0<\/div>\n    <\/div>\n    <div class=\"tp-game-stat-box\">\n      <div class=\"tp-game-stat-label\">Highest Score<\/div>\n      <div class=\"tp-game-stat-value\" id=\"tp-game-best-score\">0<\/div>\n    <\/div>\n    <div class=\"tp-game-stat-box\">\n      <div class=\"tp-game-stat-label\">Total Games<\/div>\n      <div class=\"tp-game-stat-value\" id=\"tp-game-total-games\">0<\/div>\n    <\/div>\n    <div class=\"tp-game-stat-box\">\n      <div class=\"tp-game-stat-label\">Current Level<\/div>\n      <div class=\"tp-game-stat-value\" id=\"tp-game-current-level\">Level 1<\/div>\n    <\/div>\n  <\/div>\n\n  <!-- Controls Bar -->\n  <div class=\"tp-game-card\">\n    <div class=\"tp-game-controls-bar\">\n      <div class=\"tp-game-select-group\">\n        <select class=\"tp-game-select\" id=\"tp-game-category-select\">\n          <option value=\"words\">English Words<\/option>\n          <option value=\"sentences\" selected>Daily Sentences<\/option>\n          <option value=\"quotes\">Quotes<\/option>\n          <option value=\"programming\">Programming Words<\/option>\n          <option value=\"coding\">Coding Challenges<\/option>\n        <\/select>\n        <select class=\"tp-game-select\" id=\"tp-game-difficulty-select\">\n          <option value=\"easy\">Easy Mode<\/option>\n          <option value=\"medium\" selected>Medium Mode<\/option>\n          <option value=\"hard\">Hard Mode<\/option>\n        <\/select>\n        <select class=\"tp-game-select\" id=\"tp-game-timer-select\">\n          <option value=\"30\">30 Seconds<\/option>\n          <option value=\"60\" selected>60 Seconds<\/option>\n          <option value=\"120\">120 Seconds<\/option>\n        <\/select>\n      <\/div>\n\n      <div class=\"tp-game-select-group\">\n        <button class=\"tp-game-btn\" id=\"tp-game-start-btn\">Start Game<\/button>\n        <button class=\"tp-game-btn tp-game-btn-secondary\" id=\"tp-game-pause-btn\" disabled>Pause<\/button>\n        <button class=\"tp-game-btn tp-game-btn-danger\" id=\"tp-game-restart-btn\">Restart<\/button>\n        <button class=\"tp-game-btn tp-game-btn-secondary\" id=\"tp-game-sound-btn\" title=\"Toggle Sound\">Sound: ON<\/button>\n      <\/div>\n    <\/div>\n\n    <!-- Main Arena -->\n    <div class=\"tp-game-arena\">\n      <div class=\"tp-game-text-display\" id=\"tp-game-text-display\">\n        <span class=\"tp-game-char tp-current\">C<\/span><span class=\"tp-game-char\">l<\/span><span class=\"tp-game-char\">i<\/span><span class=\"tp-game-char\">c<\/span><span class=\"tp-game-char\">k<\/span> <span class=\"tp-game-char\">&#8220;<\/span><span class=\"tp-game-char\">S<\/span><span class=\"tp-game-char\">t<\/span><span class=\"tp-game-char\">a<\/span><span class=\"tp-game-char\">r<\/span><span class=\"tp-game-char\">t<\/span> <span class=\"tp-game-char\">G<\/span><span class=\"tp-game-char\">a<\/span><span class=\"tp-game-char\">m<\/span><span class=\"tp-game-char\">e<\/span><span class=\"tp-game-char\">&#8220;<\/span> <span class=\"tp-game-char\">o<\/span><span class=\"tp-game-char\">r<\/span> <span class=\"tp-game-char\">p<\/span><span class=\"tp-game-char\">r<\/span><span class=\"tp-game-char\">e<\/span><span class=\"tp-game-char\">s<\/span><span class=\"tp-game-char\">s<\/span> <span class=\"tp-game-char\">E<\/span><span class=\"tp-game-char\">n<\/span><span class=\"tp-game-char\">t<\/span><span class=\"tp-game-char\">e<\/span><span class=\"tp-game-char\">r<\/span> <span class=\"tp-game-char\">t<\/span><span class=\"tp-game-char\">o<\/span> <span class=\"tp-game-char\">b<\/span><span class=\"tp-game-char\">e<\/span><span class=\"tp-game-char\">g<\/span><span class=\"tp-game-char\">i<\/span><span class=\"tp-game-char\">n<\/span><span class=\"tp-game-char\">.<\/span>\n      <\/div>\n      <div class=\"tp-game-focus-overlay\" id=\"tp-game-focus-overlay\">Click here or press Start to focus typing area<\/div>\n      <input type=\"text\" class=\"tp-game-hidden-input\" id=\"tp-game-hidden-input\" autocomplete=\"off\" autocorrect=\"off\" autocapitalize=\"off\" spellcheck=\"false\">\n    <\/div>\n\n    <!-- Live Statistics HUD -->\n    <div class=\"tp-game-metrics-grid\">\n      <div class=\"tp-game-metric-card\">\n        <div class=\"tp-game-metric-title\">WPM<\/div>\n        <div class=\"tp-game-metric-val\" id=\"tp-game-live-wpm\">0<\/div>\n      <\/div>\n      <div class=\"tp-game-metric-card\">\n        <div class=\"tp-game-metric-title\">Accuracy<\/div>\n        <div class=\"tp-game-metric-val\" id=\"tp-game-live-accuracy\">100%<\/div>\n      <\/div>\n      <div class=\"tp-game-metric-card\">\n        <div class=\"tp-game-metric-title\">CPM<\/div>\n        <div class=\"tp-game-metric-val\" id=\"tp-game-live-cpm\">0<\/div>\n      <\/div>\n      <div class=\"tp-game-metric-card\">\n        <div class=\"tp-game-metric-title\">Correct<\/div>\n        <div class=\"tp-game-metric-val\" id=\"tp-game-live-correct\">0<\/div>\n      <\/div>\n      <div class=\"tp-game-metric-card\">\n        <div class=\"tp-game-metric-title\">Wrong<\/div>\n        <div class=\"tp-game-metric-val\" id=\"tp-game-live-wrong\">0<\/div>\n      <\/div>\n      <div class=\"tp-game-metric-card\">\n        <div class=\"tp-game-metric-title\">Time Left<\/div>\n        <div class=\"tp-game-metric-val\" id=\"tp-game-live-timer\">60s<\/div>\n      <\/div>\n    <\/div>\n\n    <!-- Level Progress Bar System -->\n    <div class=\"tp-game-progress-container\">\n      <div class=\"tp-game-progress-info\">\n        <span id=\"tp-game-progress-level-label\">Level 1 (0 &#8211; 20 WPM)<\/span>\n        <span id=\"tp-game-progress-percentage\">0%<\/span>\n      <\/div>\n      <div class=\"tp-game-progress-track\">\n        <div class=\"tp-game-progress-fill\" id=\"tp-game-progress-fill\"><\/div>\n      <\/div>\n    <\/div>\n\n    <!-- Tabs for Leaderboard \/ Info -->\n    <div class=\"tp-game-tabs\">\n      <button class=\"tp-game-tab tp-active\" data-target=\"tp-game-tab-leaderboard\">Local Leaderboard<\/button>\n      <button class=\"tp-game-tab\" data-target=\"tp-game-tab-instructions\">How to Play<\/button>\n    <\/div>\n\n    <div class=\"tp-game-tab-content tp-active\" id=\"tp-game-tab-leaderboard\">\n      <table class=\"tp-game-table\">\n        <thead>\n          <tr>\n            <th>Rank<\/th>\n            <th>Score<\/th>\n            <th>WPM<\/th>\n            <th>Accuracy<\/th>\n          <\/tr>\n        <\/thead>\n        <tbody id=\"tp-game-leaderboard-body\">\n          <tr><td colspan=\"4\" style=\"text-align: center; color: var(--tp-text-muted);\">No records yet. Play a game!<\/td><\/tr>\n        <\/tbody>\n      <\/table>\n    <\/div>\n\n    <div class=\"tp-game-tab-content\" id=\"tp-game-tab-instructions\" style=\"color: var(--tp-text-muted); font-size: 0.95rem; line-height: 1.7;\">\n      <p><strong>Rules &#038; Controls:<\/strong><\/p>\n      <ul style=\"margin: 0; padding-left: 20px;\">\n        <li>Press <strong>Enter<\/strong> or click <strong>Start Game<\/strong> to begin typing.<\/li>\n        <li>Press <strong>Escape<\/strong> to pause or resume your session.<\/li>\n        <li>Correct keys turn <span style=\"color: var(--tp-success); font-weight: 600;\">green<\/span>, incorrect keys turn <span style=\"color: var(--tp-danger); font-weight: 600;\">red<\/span>.<\/li>\n        <li>WPM is calculated based on standard character blocks (chars \/ 5 \/ minutes).<\/li>\n        <li>Copy and paste is strictly disabled to prevent cheating!<\/li>\n      <\/ul>\n    <\/div>\n\n  <\/div>\n\n  <!-- Result Modal -->\n  <div class=\"tp-game-modal\" id=\"tp-game-result-modal\">\n    <div class=\"tp-game-modal-content\">\n      <div class=\"tp-game-modal-title\" id=\"tp-game-modal-heading\">\ud83c\udf89 Challenge Completed<\/div>\n      <div class=\"tp-game-result-grid\">\n        <div class=\"tp-game-result-item\">\n          <div class=\"tp-game-result-label\">WPM<\/div>\n          <div class=\"tp-game-result-val\" id=\"tp-game-res-wpm\">0<\/div>\n        <\/div>\n        <div class=\"tp-game-result-item\">\n          <div class=\"tp-game-result-label\">Accuracy<\/div>\n          <div class=\"tp-game-result-val\" id=\"tp-game-res-acc\">0%<\/div>\n        <\/div>\n        <div class=\"tp-game-result-item\">\n          <div class=\"tp-game-result-label\">Score<\/div>\n          <div class=\"tp-game-result-val\" id=\"tp-game-res-score\">0<\/div>\n        <\/div>\n        <div class=\"tp-game-result-item\">\n          <div class=\"tp-game-result-label\">Mistakes<\/div>\n          <div class=\"tp-game-result-val\" id=\"tp-game-res-mistakes\" style=\"color: var(--tp-danger);\">0<\/div>\n        <\/div>\n      <\/div>\n      <div class=\"tp-game-modal-actions\">\n        <button class=\"tp-game-btn\" id=\"tp-game-modal-replay\">Play Again<\/button>\n        <button class=\"tp-game-btn tp-game-btn-secondary\" id=\"tp-game-modal-close\">Close<\/button>\n      <\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"tp-game-confetti-container\" id=\"tp-game-confetti-container\"><\/div>\n\n<\/div>\n\n<script>\n(function() {\n  'use strict';\n\n  \/\/ Text Datasets\n  const datasets = {\n    words: [\n      \"apple\", \"banana\", \"cherry\", \"dragon\", \"eagle\", \"forest\", \"galaxy\", \"harbor\", \"island\", \"jungle\",\n      \"ketle\", \"lemon\", \"magnet\", \"nebula\", \"orbit\", \"planet\", \"quartz\", \"rocket\", \"stellar\", \"tiger\",\n      \"umbrella\", \"vortex\", \"walrus\", \"xenon\", \"yacht\", \"zealot\", \"anchor\", \"bridge\", \"crystal\", \"dynamic\",\n      \"eclipse\", \"falcon\", \"glacier\", \"horizon\", \"ignite\", \"kinetic\", \"lantern\", \"mosaic\", \"nomad\", \"oasis\"\n    ],\n    sentences: [\n      \"The quick brown fox jumps over the lazy dog.\",\n      \"Programming is the art of telling another human what one wants the computer to do.\",\n      \"Success is not final, failure is not fatal: it is the courage to continue that counts.\",\n      \"Consistency is the true foundation of all glorious achievements and lasting mastery.\",\n      \"Simple things should be simple, complex things should be possible.\",\n      \"Innovation distinguishes between a leader and a follower in modern tech industries.\"\n    ],\n    quotes: [\n      \"Talk is cheap. Show me the code. - Linus Torvalds\",\n      \"Programs must be written for people to read, and only incidentally for machines to execute. - Harold Abelson\",\n      \"Code is like humor. When you have to explain it, it is bad. - Cory House\",\n      \"Fix the cause, not the symptom. - Steve Maguire\",\n      \"Simplicity is prerequisite for reliability. - Edsger W. Dijkstra\"\n    ],\n    programming: [\n      \"algorithm\", \"asynchronous\", \"boolean\", \"closure\", \"database\", \"debugging\", \"framework\",\n      \"inheritance\", \"javascript\", \"middleware\", \"namespace\", \"polymorphism\", \"recursion\",\n      \"repository\", \"scalability\", \"syntactic\", \"typescript\", \"variable\", \"virtualization\", \"frontend\"\n    ],\n    coding: [\n      \"function calculateMetrics(chars, time) { return (chars \/ 5) \/ (time \/ 60); }\",\n      \"const fetchUserData = async (userId) => { const res = await api.get('\/users\/' + userId); return res.data; }\",\n      \"document.addEventListener('keydown', (e) => { if (e.key === 'Enter') startGame(); });\",\n      \"localStorage.setItem('tp_game_data', JSON.stringify(leaderboardData));\",\n      \"class GameEngine extends EventEmitter { constructor() { super(); this.score = 0; } }\"\n    ]\n  };\n\n  \/\/ State Variables\n  let gameState = 'idle'; \/\/ idle, running, paused, finished\n  let currentText = '';\n  let charList = [];\n  let currentIndex = 0;\n  let correctCharsCount = 0;\n  let wrongCharsCount = 0;\n  let mistakesCount = 0;\n  \n  let timerDuration = 60;\n  let timeRemaining = 60;\n  let timerInterval = null;\n\n  let soundEnabled = true;\n  let audioCtx = null;\n\n  \/\/ DOM Elements\n  const container = document.getElementById('tp-game-main-container');\n  const startBtn = container.querySelector('#tp-game-start-btn');\n  const pauseBtn = container.querySelector('#tp-game-pause-btn');\n  const restartBtn = container.querySelector('#tp-game-restart-btn');\n  const soundBtn = container.querySelector('#tp-game-sound-btn');\n  \n  const categorySelect = container.querySelector('#tp-game-category-select');\n  const difficultySelect = container.querySelector('#tp-game-difficulty-select');\n  const timerSelect = container.querySelector('#tp-game-timer-select');\n\n  const textDisplay = container.querySelector('#tp-game-text-display');\n  const hiddenInput = container.querySelector('#tp-game-hidden-input');\n  const focusOverlay = container.querySelector('#tp-game-focus-overlay');\n\n  const liveWpm = container.querySelector('#tp-game-live-wpm');\n  const liveAccuracy = container.querySelector('#tp-game-live-accuracy');\n  const liveCpm = container.querySelector('#tp-game-live-cpm');\n  const liveCorrect = container.querySelector('#tp-game-live-correct');\n  const liveWrong = container.querySelector('#tp-game-live-wrong');\n  const liveTimer = container.querySelector('#tp-game-live-timer');\n\n  const bestWpmEl = container.querySelector('#tp-game-best-wpm');\n  const bestScoreEl = container.querySelector('#tp-game-best-score');\n  const totalGamesEl = container.querySelector('#tp-game-total-games');\n  const currentLevelEl = container.querySelector('#tp-game-current-level');\n\n  const progressFill = container.querySelector('#tp-game-progress-fill');\n  const progressLevelLabel = container.querySelector('#tp-game-progress-level-label');\n  const progressPercentage = container.querySelector('#tp-game-progress-percentage');\n\n  const resultModal = container.querySelector('#tp-game-result-modal');\n  const resWpm = container.querySelector('#tp-game-res-wpm');\n  const resAcc = container.querySelector('#tp-game-res-acc');\n  const resScore = container.querySelector('#tp-game-res-score');\n  const resMistakes = container.querySelector('#tp-game-res-mistakes');\n  const modalReplay = container.querySelector('#tp-game-modal-replay');\n  const modalClose = container.querySelector('#tp-game-modal-close');\n  const confettiContainer = container.querySelector('#tp-game-confetti-container');\n\n  const leaderboardBody = container.querySelector('#tp-game-leaderboard-body');\n  const tabs = container.querySelectorAll('.tp-game-tab');\n  const tabContents = container.querySelectorAll('.tp-game-tab-content');\n\n  \/\/ Initialize Audio Context on interaction\n  function initAudio() {\n    if (!audioCtx) {\n      const AudioContext = window.AudioContext || window.webkitAudioContext;\n      if (AudioContext) {\n        audioCtx = new AudioContext();\n      }\n    }\n  }\n\n  function playSound(type) {\n    if (!soundEnabled || !audioCtx) return;\n    try {\n      if (audioCtx.state === 'suspended') {\n        audioCtx.resume();\n      }\n      const osc = audioCtx.createOscillator();\n      const gain = audioCtx.createGain();\n      osc.connect(gain);\n      gain.connect(audioCtx.destination);\n\n      const now = audioCtx.currentTime;\n      if (type === 'correct') {\n        osc.frequency.setValueAtTime(600, now);\n        osc.frequency.exponentialRampToValueAtTime(800, now + 0.05);\n        gain.gain.setValueAtTime(0.04, now);\n        gain.gain.exponentialRampToValueAtTime(0.001, now + 0.05);\n        osc.start(now);\n        osc.stop(now + 0.05);\n      } else if (type === 'wrong') {\n        osc.type = 'sawtooth';\n        osc.frequency.setValueAtTime(180, now);\n        osc.frequency.exponentialRampToValueAtTime(120, now + 0.1);\n        gain.gain.setValueAtTime(0.06, now);\n        gain.gain.exponentialRampToValueAtTime(0.001, now + 0.1);\n        osc.start(now);\n        osc.stop(now + 0.1);\n      } else if (type === 'complete') {\n        osc.type = 'triangle';\n        osc.frequency.setValueAtTime(440, now);\n        osc.frequency.setValueAtTime(554.37, now + 0.1);\n        osc.frequency.setValueAtTime(659.25, now + 0.2);\n        osc.frequency.setValueAtTime(880, now + 0.3);\n        gain.gain.setValueAtTime(0.08, now);\n        gain.gain.exponentialRampToValueAtTime(0.001, now + 0.6);\n        osc.start(now);\n        osc.stop(now + 0.6);\n      }\n    } catch(e) {}\n  }\n\n  \/\/ LocalStorage Manager\n  function getStorageData() {\n    try {\n      const data = localStorage.getItem('tp_game_data');\n      if (data) return JSON.parse(data);\n    } catch(e) {}\n    return { bestWpm: 0, bestScore: 0, totalGames: 0, leaderboard: [] };\n  }\n\n  function saveStorageData(data) {\n    try {\n      localStorage.setItem('tp_game_data', JSON.stringify(data));\n    } catch(e) {}\n  }\n\n  function updatePersistentUI() {\n    const data = getStorageData();\n    bestWpmEl.textContent = data.bestWpm || 0;\n    bestScoreEl.textContent = data.bestScore || 0;\n    totalGamesEl.textContent = data.totalGames || 0;\n\n    const lvlInfo = calculateLevel(data.bestWpm || 0);\n    currentLevelEl.textContent = lvlInfo.name;\n    progressLevelLabel.textContent = lvlInfo.name + ' (' + lvlInfo.range + ')';\n    progressFill.style.width = lvlInfo.percent + '%';\n    progressPercentage.textContent = Math.round(lvlInfo.percent) + '%';\n\n    renderLeaderboard(data.leaderboard);\n  }\n\n  function calculateLevel(wpm) {\n    if (wpm >= 60) {\n      return { name: 'Level 4', range: '60+ WPM', percent: 100 };\n    } else if (wpm >= 40) {\n      const p = ((wpm - 40) \/ 20) * 100;\n      return { name: 'Level 3', range: '40-60 WPM', percent: Math.min(100, Math.max(0, p)) };\n    } else if (wpm >= 20) {\n      const p = ((wpm - 20) \/ 20) * 100;\n      return { name: 'Level 2', range: '20-40 WPM', percent: Math.min(100, Math.max(0, p)) };\n    } else {\n      const p = (wpm \/ 20) * 100;\n      return { name: 'Level 1', range: '0-20 WPM', percent: Math.min(100, Math.max(0, p)) };\n    }\n  }\n\n  function renderLeaderboard(leaderboard) {\n    if (!leaderboard || leaderboard.length === 0) {\n      leaderboardBody.innerHTML = '<tr><td colspan=\"4\" style=\"text-align: center; color: var(--tp-text-muted);\">No records yet. Play a game!<\/td><\/tr>';\n      return;\n    }\n    leaderboardBody.innerHTML = leaderboard.slice(0, 5).map((item, idx) => `\n      <tr>\n        <td>#` + (idx + 1) + `<\/td>\n        <td><strong>` + item.score + `<\/strong><\/td>\n        <td>` + item.wpm + ` WPM<\/td>\n        <td>` + item.accuracy + `%<\/td>\n      <\/tr>\n    `).join('');\n  }\n\n  \/\/ Text Generator\n  function generateText() {\n    const category = categorySelect.value;\n    const difficulty = difficultySelect.value;\n    const pool = datasets[category] || datasets.sentences;\n\n    let resultString = '';\n    if (category === 'words' || category === 'programming') {\n      let count = difficulty === 'easy' ? 10 : difficulty === 'medium' ? 20 : 35;\n      let selectedWords = [];\n      for (let i = 0; i < count; i++) {\n        const randWord = pool[Math.floor(Math.random() * pool.length)];\n        selectedWords.push(randWord);\n      }\n      resultString = selectedWords.join(' ');\n    } else if (category === 'coding') {\n      const randItem = pool[Math.floor(Math.random() * pool.length)];\n      resultString = randItem;\n    } else {\n      let count = difficulty === 'easy' ? 1 : difficulty === 'medium' ? 2 : 3;\n      let selected = [];\n      for (let i = 0; i < count; i++) {\n        const randItem = pool[Math.floor(Math.random() * pool.length)];\n        selected.push(randItem);\n      }\n      resultString = selected.join(' ');\n    }\n    return resultString;\n  }\n\n  function setupGameText() {\n    currentText = generateText();\n    charList = currentText.split('');\n    currentIndex = 0;\n    textDisplay.innerHTML = charList.map((ch, idx) => `<span class=\"tp-game-char ` + (idx === 0 ? 'tp-current' : '') + `\">` + (ch === ' ' ? '&nbsp;' : escapeHtml(ch)) + `<\/span>`).join('');\n    textDisplay.scrollTop = 0;\n  }\n\n  function escapeHtml(str) {\n    return str.replace(\/&\/g, \"&amp;\").replace(\/<\/g, \"&lt;\").replace(\/>\/g, \"&gt;\");\n  }\n\n  \/\/ Game Lifecycle Control\n  function startGame() {\n    initAudio();\n    if (gameState === 'paused') {\n      gameState = 'running';\n      startBtn.disabled = true;\n      pauseBtn.disabled = false;\n      pauseBtn.textContent = 'Pause';\n      hiddenInput.focus();\n      focusOverlay.classList.add('tp-hidden');\n      startTimer();\n      return;\n    }\n\n    resetStats();\n    setupGameText();\n    gameState = 'running';\n    startBtn.disabled = true;\n    pauseBtn.disabled = false;\n    pauseBtn.textContent = 'Pause';\n    timerDuration = parseInt(timerSelect.value, 10);\n    timeRemaining = timerDuration;\n    liveTimer.textContent = timeRemaining + 's';\n\n    hiddenInput.value = '';\n    hiddenInput.focus();\n    focusOverlay.classList.add('tp-hidden');\n\n    startTimer();\n  }\n\n  function pauseGame() {\n    if (gameState === 'running') {\n      gameState = 'paused';\n      clearInterval(timerInterval);\n      startBtn.disabled = false;\n      startBtn.textContent = 'Resume';\n      pauseBtn.disabled = true;\n      focusOverlay.classList.remove('tp-hidden');\n      focusOverlay.textContent = 'Game Paused. Click or press Start to resume.';\n    }\n  }\n\n  function restartGame() {\n    clearInterval(timerInterval);\n    gameState = 'idle';\n    startBtn.disabled = false;\n    startBtn.textContent = 'Start Game';\n    pauseBtn.disabled = true;\n    pauseBtn.textContent = 'Pause';\n    setupGameText();\n    resetStats();\n    focusOverlay.classList.remove('tp-hidden');\n    focusOverlay.textContent = 'Click here or press Start to focus typing area';\n  }\n\n  function resetStats() {\n    correctCharsCount = 0;\n    wrongCharsCount = 0;\n    mistakesCount = 0;\n    currentIndex = 0;\n    updateLiveMetrics();\n  }\n\n  function startTimer() {\n    clearInterval(timerInterval);\n    timerInterval = setInterval(() => {\n      timeRemaining--;\n      liveTimer.textContent = timeRemaining + 's';\n      updateLiveMetrics();\n\n      if (timeRemaining <= 0) {\n        finishGame();\n      }\n    }, 1000);\n  }\n\n  function finishGame() {\n    clearInterval(timerInterval);\n    gameState = 'finished';\n    startBtn.disabled = false;\n    startBtn.textContent = 'Start Game';\n    pauseBtn.disabled = true;\n    focusOverlay.classList.remove('tp-hidden');\n    focusOverlay.textContent = 'Game Completed! Click Start Game to play again.';\n\n    playSound('complete');\n\n    const timeElapsedMinutes = (timerDuration - Math.max(0, timeRemaining)) \/ 60;\n    const finalWpm = timeElapsedMinutes > 0 ? Math.round((correctCharsCount \/ 5) \/ timeElapsedMinutes) : 0;\n    const totalTyped = correctCharsCount + wrongCharsCount;\n    const finalAccuracy = totalTyped > 0 ? Math.round((correctCharsCount \/ totalTyped) * 100) : 100;\n    const finalScore = Math.max(0, Math.round((finalWpm * 12) + (finalAccuracy * 4) - (mistakesCount * 20)));\n\n    resWpm.textContent = finalWpm;\n    resAcc.textContent = finalAccuracy + '%';\n    resScore.textContent = finalScore;\n    resMistakes.textContent = mistakesCount;\n    resultModal.classList.add('tp-show');\n\n    triggerConfetti();\n    updateStorageAfterGame(finalWpm, finalScore, finalAccuracy);\n  }\n\n  function updateStorageAfterGame(wpm, score, accuracy) {\n    const data = getStorageData();\n    data.totalGames = (data.totalGames || 0) + 1;\n    if (wpm > (data.bestWpm || 0)) {\n      data.bestWpm = wpm;\n    }\n    if (score > (data.bestScore || 0)) {\n      data.bestScore = score;\n    }\n\n    if (!data.leaderboard) data.leaderboard = [];\n    data.leaderboard.push({ wpm: wpm, score: score, accuracy: accuracy, date: new Date().toISOString() });\n    data.leaderboard.sort((a, b) => b.score - a.score);\n    data.leaderboard = data.leaderboard.slice(0, 10);\n\n    saveStorageData(data);\n    updatePersistentUI();\n  }\n\n  function updateLiveMetrics() {\n    const timeElapsedSec = timerDuration - timeRemaining;\n    const timeElapsedMin = timeElapsedSec > 0 ? timeElapsedSec \/ 60 : 1\/60;\n\n    const wpm = Math.round((correctCharsCount \/ 5) \/ timeElapsedMin);\n    const cpm = Math.round(correctCharsCount \/ timeElapsedMin);\n    const totalTyped = correctCharsCount + wrongCharsCount;\n    const accuracy = totalTyped > 0 ? Math.round((correctCharsCount \/ totalTyped) * 100) : 100;\n\n    liveWpm.textContent = isNaN(wpm) ? 0 : wpm;\n    liveCpm.textContent = isNaN(cpm) ? 0 : cpm;\n    liveAccuracy.textContent = accuracy + '%';\n    liveCorrect.textContent = correctCharsCount;\n    liveWrong.textContent = wrongCharsCount;\n  }\n\n  \/\/ Typing Input Handling\n  hiddenInput.addEventListener('input', (e) => {\n    if (gameState !== 'running') return;\n\n    const typedValue = hiddenInput.value;\n    hiddenInput.value = '';\n\n    for (let i = 0; i < typedValue.length; i++) {\n      const char = typedValue[i];\n      \n      if (currentIndex >= charList.length) break;\n\n      const targetChar = charList[currentIndex];\n      const charSpanElement = textDisplay.children[currentIndex];\n\n      if (char === targetChar) {\n        charSpanElement.className = 'tp-game-char tp-correct';\n        correctCharsCount++;\n        playSound('correct');\n      } else {\n        charSpanElement.className = 'tp-game-char tp-incorrect';\n        wrongCharsCount++;\n        mistakesCount++;\n        playSound('wrong');\n      }\n\n      currentIndex++;\n\n      if (currentIndex < charList.length) {\n        textDisplay.children[currentIndex].classList.add('tp-current');\n      }\n    }\n\n    if (currentIndex < charList.length) {\n      const activeSpan = textDisplay.children[currentIndex];\n      if (activeSpan) {\n        textDisplay.scrollTop = activeSpan.offsetTop - textDisplay.offsetTop - 40;\n      }\n    }\n\n    updateLiveMetrics();\n\n    if (currentIndex >= charList.length) {\n      finishGame();\n    }\n  });\n\n  \/\/ Backspace Support\n  hiddenInput.addEventListener('keydown', (e) => {\n    if (gameState !== 'running') return;\n\n    if (e.key === 'Backspace') {\n      e.preventDefault();\n      if (currentIndex > 0) {\n        currentIndex--;\n        textDisplay.children[currentIndex].className = 'tp-game-char tp-current';\n        if (currentIndex + 1 < charList.length) {\n          textDisplay.children[currentIndex + 1].classList.remove('tp-current');\n        }\n        playSound('correct');\n      }\n    }\n  });\n\n  \/\/ Global Keyboard Support\n  document.addEventListener('keydown', (e) => {\n    if (e.key === 'Enter') {\n      if (gameState === 'idle' || gameState === 'finished') {\n        startGame();\n      }\n    } else if (e.key === 'Escape') {\n      if (gameState === 'running') {\n        pauseGame();\n      } else if (gameState === 'paused') {\n        startGame();\n      }\n    }\n  });\n\n  \/\/ Confetti Effect\n  function triggerConfetti() {\n    confettiContainer.innerHTML = '';\n    const colors = ['#38bdf8', '#34d399', '#818cf8', '#fbbf24', '#f87171', '#c084fc'];\n    for (let i = 0; i < 60; i++) {\n      const conf = document.createElement('div');\n      conf.className = 'tp-game-confetti';\n      conf.style.left = Math.random() * 100 + '%';\n      conf.style.top = '-10px';\n      conf.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];\n      conf.style.animationDuration = (Math.random() * 1 + 1.2) + 's';\n      conf.style.animationDelay = (Math.random() * 0.4) + 's';\n      confettiContainer.appendChild(conf);\n    }\n    setTimeout(() => {\n      confettiContainer.innerHTML = '';\n    }, 2500);\n  }\n\n  \/\/ Event Listeners for UI Controls\n  startBtn.addEventListener('click', startGame);\n  pauseBtn.addEventListener('click', pauseGame);\n  restartBtn.addEventListener('click', () => {\n    if (confirm('Are you sure you want to restart the current game?')) {\n      restartGame();\n    }\n  });\n\n  soundBtn.addEventListener('click', () => {\n    soundEnabled = !soundEnabled;\n    soundBtn.textContent = soundEnabled ? 'Sound: ON' : 'Sound: OFF';\n  });\n\n  categorySelect.addEventListener('change', () => {\n    if (gameState === 'idle') setupGameText();\n  });\n  difficultySelect.addEventListener('change', () => {\n    if (gameState === 'idle') setupGameText();\n  });\n  timerSelect.addEventListener('change', () => {\n    if (gameState === 'idle') {\n      timerDuration = parseInt(timerSelect.value, 10);\n      timeRemaining = timerDuration;\n      liveTimer.textContent = timeRemaining + 's';\n    }\n  });\n\n  focusOverlay.addEventListener('click', () => {\n    hiddenInput.focus();\n    if (gameState === 'idle' || gameState === 'finished') {\n      startGame();\n    } else if (gameState === 'paused') {\n      startGame();\n    }\n  });\n\n  \/\/ Modal Buttons\n  modalReplay.addEventListener('click', () => {\n    resultModal.classList.remove('tp-show');\n    startGame();\n  });\n  modalClose.addEventListener('click', () => {\n    resultModal.classList.remove('tp-show');\n    restartGame();\n  });\n\n  \/\/ Tabs Switching\n  tabs.forEach(tab => {\n    tab.addEventListener('click', () => {\n      tabs.forEach(t => t.classList.remove('tp-active'));\n      tabContents.forEach(c => c.classList.remove('tp-active'));\n      tab.classList.add('tp-active');\n      const target = container.querySelector('#' + tab.getAttribute('data-target'));\n      if (target) target.classList.add('tp-active');\n    });\n  });\n\n  \/\/ Prevent paste\n  hiddenInput.addEventListener('paste', (e) => {\n    e.preventDefault();\n  });\n\n  \/\/ Init\n  updatePersistentUI();\n  setupGameText();\n\n})();\n<\/script>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Typing Speed Challenge Test your typing speed and improve accuracy Best WPM 0 Highest Score 0 Total Games 0 Current Level Level 1 English WordsDaily SentencesQuotesProgramming WordsCoding Challenges Easy ModeMedium ModeHard Mode 30 Seconds60 Seconds120 Seconds Start Game Pause Restart Sound: ON Click &#8220;Start Game&#8220; or press Enter to begin. Click here or press Start [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-548","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/freewebtools.co.in\/index.php\/wp-json\/wp\/v2\/pages\/548","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/freewebtools.co.in\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/freewebtools.co.in\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/freewebtools.co.in\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/freewebtools.co.in\/index.php\/wp-json\/wp\/v2\/comments?post=548"}],"version-history":[{"count":3,"href":"https:\/\/freewebtools.co.in\/index.php\/wp-json\/wp\/v2\/pages\/548\/revisions"}],"predecessor-version":[{"id":583,"href":"https:\/\/freewebtools.co.in\/index.php\/wp-json\/wp\/v2\/pages\/548\/revisions\/583"}],"wp:attachment":[{"href":"https:\/\/freewebtools.co.in\/index.php\/wp-json\/wp\/v2\/media?parent=548"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}